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NPC Generator

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Advanced [show]


Balimaar Shirley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a large tan jacket. His chestnut hair is lengthy. His green eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast desert. A gifted student he started as a Brewer, but he got bored and became a Locksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and a strong sense of loyalty to human people

Ideals: Athletic, Gifted. Flaws: Mundane, Racist. Bonds: Nature, Job. Occupation: Locksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Balimaar Shirley, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Ermina Marley, Female Human [Permalink]

Personal [hide]

Description: She usually wears her blue robe and has her monstrous two handed axe always slung over her shoulder, and she perpetually has her monstrous two handed axe ready. Her moppish brown hair is in a traditional bowl cut. She wears round tiny glasses practically rammed into her face.

Personality: Always inclined to offer people food she seems plenty friendly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ermina is combative with any and all who dare try her patience in the slightest.

History: Born to a pair of adventurers, Ermina grew up listening to her father's many stories. Her father was a soldier and died while she was still young. Ermina was left her father's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is her passion

Ideals: Fighting, Philantrophist, Justice. Bonds: Adventurer, Military. Occupation: Bowyer

Voice: Scratchy, weak

Attributes [hide]

Ermina Marley, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)6 (-2) 14 (+2)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Half-Plate. 1 Chain shirt. 1 Full Plate. 1 Darkwood Buckler.


Social Check DCs


Melissa Dumph, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear white pants and tee shirts. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her black hair is well kept. She has blue eyes.

Personality: This woman loves painting and to teach people painting more than just about anything. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: A powerful slaver made her what she is. Her mother was very strict, and drilled into her lessons on being the perfect lady. She now spends her time doing works of charity.

Motivation: To protect her home; and to clean up the streets

Ideals: Artistic, Philantrophist, Impeccable. Bonds: Mentor, Guardian. Occupation: Fisher

Voice: Posh accent

Attributes [hide]

Melissa Dumph, Female Human Paladin 5
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)5 (-3) 15 (+2)13 (+1)
Skills Animal Handling +5, History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. Rhodochrosite (15 gp). Alexandrite (1500 gp). Fiery yellow corundum (1400 gp). Banded agate (15 gp).


Social Check DCs


Adelaide Gresham, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a black coat. Her red hair is slicked back into a classic pompadour. Her eyes are hazel and beady.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has all her life been fascinated with music.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: Retire the richest woman in the west; and she's repulsed by the pc

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Doctor

Voice: German accent

Attributes [hide]

Adelaide Gresham, Female Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)8 (-1) 10 (+0)14 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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