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NPC Generator

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Advanced [show]


Henry Fidget, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.

Motivation: Further expansion of business.

Flaws: Addict, Disease. Bonds: Job. Occupation: Mortician

Voice: Hard of hearing, loud

Attributes [hide]

Henry Fidget, Male Human Paladin 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp. Sard (50 gp). White pearl (140 gp). Banded agate (10 gp).


Social Check DCs


Jane Hayhurst, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a small hat to hide her balding. Her blue unseeing eyes seem to look past you.

Personality: She is very quiet and rarely speaks above a whisper. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She made a point of taking high paying jobs and getting most of it up front. During her travels, Jane and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Jane discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Jane fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She has money and likes to spend it; and she has a rivalry with the church that dominates her actions

Flaws: Disease, Shy. Bonds: Adventurer, Religious, Rich. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Jane Hayhurst, Female Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)8 (-1) 13 (+1)10 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Blue quartz (16 gp). Bloodstone (60 gp). Moss agate (16 gp). Azurite (16 gp).


Social Check DCs


Oriel Oakley, Female Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her black hair is cut jaggedly and amateurishly. Her thin eyebrows rest above her beady amber eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She invites people to come help in her community garden.

History: Born to a pair of adventurers, Oriel grew up listening to her father's many stories. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now travels the world, in search of power and loot.

Motivation: Wants to work out more often; and to reunite with her old friends

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

Oriel Oakley, Female Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)8 (-1) 14 (+2)10 (+0)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Remington, Female Human [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized red coat. She carries with her a set of sais on her belt, each one with a amber on the hilt. Her silver hair is thinning but still full. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She loves telling others what to do and how they should feel about things. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born in a small village she learned the ways of the warrior from her mother. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Opinionated. Flaws: Ugly, Antagonistic. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Millicent Remington, Female Human Paladin 5
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Insight +4, Performance +3
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs

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