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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Cecily Hayhurst, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She very much looks the part of a Body Guard. Her white hair is knotted and matted. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: Cecily is depressed about a lot of things. She tends to be a nihilist. She does not believe in violence as a means to an end. She is a dedicated Body Guard but believes her peers are too gung-ho.

History: The child of western immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She became a Body Guard soon after.

Motivation: Balancing her hectic life and new Body Guard responsibilities is difficult; and wants to open a new tavern

Ideals: Pacifist. Flaws: Depressed. Bonds: Job, Attractive, Immigrant. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Cecily Hayhurst, Female Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)4 (-3) 11 (+0)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Barlow, Male Human [Permalink]

Personal [hide]

Description: This man wears a pastel collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. He has no hair. He has gleaming, smiling hazel eyes.

Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich southern family. He helped his mother out around the business and became quite the natural. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and he's attracted to the pc

Flaws: Ugly. Bonds: Has a crush, Adventurer, Rich, Job. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

John Barlow, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)12 (+1) 18 (+4)15 (+2)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Myerscough, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green tunic with violet highlights, and long tan pants that bunch up around his shoes. His white hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a great chef.

History: He was born in the west, but his parents moved at a very young age to the east. Trym was born on a far western forest where he grew up under the tutelage of his father, an expert Animal Trainer. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to raise his children well; and doesn't want to be a animal trainer and was forced into it by his family

Ideals: Justice, Gifted, Entrepeneur. Bonds: Immigrant, Family. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Trym Myerscough, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Intimidation +4, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Rose (60 gp). Aquamarine (500 gp). 1 Superior lock.


Social Check DCs


Sybil Beitz, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear flannel. Her blonde hair is greasy and uncared for. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: This woman loves writing and to teach people writing more than just about anything. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born at the edge of vast island. Sybil liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She used her abilities to trick people and travel the world for free.

Motivation: She feels threatened by others.

Ideals: Artistic. Flaws: Ugly, Fearful, Depressed. Bonds: Nature. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Sybil Beitz, Female Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 14 (+2)10 (+0)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 pp.


Social Check DCs

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