Aldous Fulton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his bastard sword. He wears a deerstalker hat to cover his moderate length white hair. His amber eyes peer out from beneath his deerstalker tan hat.
Personality: Stoic and calm, he prefers to meditate than take action. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He struck the Locksmith job and began his own company from there.
Motivation: Regain custody of his daughter; and further expansion of business
Ideals: Disciplined. Bonds: Job, Poor, Family. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Golden pearl (80 gp). Rose (70 gp).
Agnes Mori, Female Human [Permalink]
Personal [hide]
Description: She sports tan clothing, slightly heavier than average wear. Her brown hair is smooth and relatively long. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is overprotective of those who hire her services. She is harsh and unforgiving.
History: Born in the east to a Jeweler, Agnes learned a great deal about her mother's area of expertise. In her 10th year, her parents were killed by a drow raid, leaving Agnes alone in the world. After a stint in an orphanage, she was adopted. She tends to her Jeweler job now, and dutifully fulfills any obligations she has.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and further expansion of business
Flaws: Antagonistic. Bonds: Attractive, Guardian, Job, Enemies. Occupation: Jeweler
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 50 pp.
Katherine Cholmondeley, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman has a large green mantle and cape that has been intricately interwoven into her black robe. Her hair is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south to a Gardener, Katherine learned a great deal about her father's area of expertise. After coming to the age of reason, Katherine took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She tends to her Gardener job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and to be a merchant again
Ideals: Logical, Gifted. Bonds: Attractive, Job. Occupation: Gardener
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 700 gp. 1 Minor magic item.
Joan Churchill, Female Human [Permalink]
Personal [hide]
Description: She wears a tight fitting brown shirt and pants. She is bristling with hidden weapons, mostly kukris and sickles. Her red hair is thinning but still full. She has several tiny emerald earrings on each ear.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: A powerful wizard made her what she is. She was an athlete and attended two major summer competitions. She never won. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is terrified, and will act out of fear; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic. Flaws: Fearful. Bonds: Criminal record, Rich, Mentor. Occupation: Bowyer
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 2000 sp. Aquamarine (900 gp). Citrine (80 gp). Red-brown spinel (60 gp). Red-brown spinel (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!


