Hadwisa Shelly, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She typically wears brown cloth garments or leather armor. She wears a feathered hat to hide her balding. She wears a mask on her face.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She misses her home and complains about the freezing weather, even in summer.
History: She was raised in a mountains tribe. Hadwisa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend.
Bonds: Guardian, Immigrant, Nature, Adventurer. Occupation: Blacksmith
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Iolite (40 gp). Amethyst (70 gp).
Oriel Fawcett, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She sports a flattop hair cut. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She invites people to come help in her community garden.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. From her teen years she was always beautiful and desirable, so people have always doted on her. She now mingles about in high society.
Motivation: She is content; and she seems to be bored by most things
Ideals: Passionate, Philantrophist. Flaws: Mundane. Bonds: Rich, Attractive. Occupation: Shepherd
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 500 gp.
Gomory Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a violet tunic with brown highlights, and long black pants that bunch up around his shoes. His silver hair is singed and shortened. His eyes are amber and beady.
Personality: Confrontational and typically high on some drug or another. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Fortune-teller, but he got bored and became a Detective. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother; and wants to raise his children well
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Addict. Bonds: Job, Family. Occupation: Detective
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 13 (+1) | 19 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Auran, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. Amethyst (130 gp). Red spinel (130 gp).
Millicent Graeme, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she very much looks the part of a Bowyer. Her long chestnut hair reaches down to her waist. Her brown eyes lackadaisically let the world flow into them.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. By chance she met her sister recently and the two have been together since.
Motivation: Regain custody of her son; and she is unsatisfied with her job
Ideals: Optimist. Flaws: Racist. Bonds: Job, Family, Religious. Occupation: Bowyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 6000 sp.
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