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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Giselle Myerscough, Female Human [Permalink]

Personal [hide]

Description: She dresses in black turtlenecks beneath a blue coat with green slacks. Her red hair is cut short with large spiked bangs in the front. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is irascible and easily irritated. Around other people she will do her best to conceal her emotions and appear jolly.

History: She got into the Baker business at a young age. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has drifted from career to career and currently works as a Baker.

Motivation: She feels threatened by others; and she has comitted a past crime that haunts her to this day

Flaws: Antagonistic, Shy, Fearful. Bonds: Job, Criminal record. Occupation: Baker

Voice: Uses sign language

Attributes [hide]

Giselle Myerscough, Female Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills Investigation +6, Medicine +5
Senses Passive Perception 12
Languages Common, Terran, Infernal, Druidic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Harper, Male Human [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a tan and grey robe with the hood down, he is not a threatening figure. He has a very tight haircut. His green eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He struck the Sage job and began his own company from there.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Bonds: Religious, Military, Job, Enemies. Occupation: Sage

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Harper, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 9 (-1)8 (-1)
Skills Investigation +5
Senses Passive Perception 9
Languages Common, Ignan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Gerard Brent, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. He has a long red beard with little hanging trinkets. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in the south to a Shepherd, Gerard learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: Expand his business.

Flaws: Shy. Bonds: Immigrant, Job, Adventurer. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Brent, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 7 (-2)13 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Deep blue spinel (800 gp).


Social Check DCs


Elysande Jacobs, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a green shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She wears her blonde hair up in a very large beehive style do. She has a tattooed face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: From birth she was tutored by a cruel and relentless mentor. After coming to the age of reason, Elysande took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and many drow want her driven away

Ideals: Gifted. Flaws: Impulsive, Shy. Bonds: Mentor, Enemies. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Elysande Jacobs, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)8 (-1) 12 (+1)17 (+3)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. Blue sapphire (1000 gp). 2 Tanglefoot bags. 2 Tanglefoot bags. 4 Antitoxin. 3 Thunderstones.


Social Check DCs

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