Katherine Norton, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears a grey costume with the symbols of death on her torso. She has a hunchback. Her long silver hair reaches down to her waist. She has a dull look in her green eyes.
Personality: Always inclined to offer people food she seems plenty friendly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Katherine is combative with any and all who dare try her patience in the slightest.
History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Katherine fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Philantrophist, Justice, Fighting, Athletic. Flaws: Ugly. Occupation: Assassin
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 12 (+1) | 10 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Ida Denholm, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and typically wears a sleeveless long coat of deep grey leather and dull pastel iron scale mail. Her black hair is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Attractive, Criminal record. Occupation: Crown-heir
Voice: Boston accent
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Millicent Davenport, Female Human [Permalink]
Personal [hide]
Description: She wears a tight fitting violet shirt and pants. She has a moderate pudge and is not very fit. She wears her silver hair up. She wears large thick round spectacles.
Personality: She acts crazy and hedonistic. She invites people to come help in her community garden.
History: Millicent was raised in a hard working conservative environment. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.
Motivation: Wants to raise her children well; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Flaws: Hedonist, Racist. Bonds: Job, Family. Occupation: Fortune-teller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Ralf Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green costume with the symbols of death on his torso. He has no hair. His thin eyebrows rest above his beady hazel eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's looking for his big break.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Slave, Has a crush. Occupation: Priest
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp.
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