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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Oriel Dumph, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She sports a flattop hair cut. Her face is scarred and worn.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Oriel is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: From birth she was tutored by a cruel and relentless mentor. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Barkeep they were divorced and she won custody of their daughter. She worked as a Adventurer, and she later adopted a second daughter.

Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her brother

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Family, Mentor. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Oriel Dumph, Female Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 7 (-2)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Egelina Watson, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a well pressed and immaculate suit (or dress). Her golden hair is well kept. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She believes the world needs to unite to get rid of dire rats once and for all.

History: Egelina was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She married young, but lost her spouse to dire rats. She got away from her former life and has fallen to alcoholism.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and revenge

Flaws: Addict, Shy, Depressed. Bonds: Enemies, Poor. Occupation: Glassblower

Voice: Laughs frequently while speaking

Attributes [hide]

Egelina Watson, Female Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)8 (-1) 10 (+0)6 (-2)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp.


Social Check DCs


Rosamund Wentworth, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems. Her black hair is thinning but still full. Her brown eyes have a joyful gleam in them most of the time.

Personality: She is witty, but her monotone delivery comes off as unnerving She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. In her 12th year, her parents were killed by a illithids raid, leaving Rosamund alone in the world. After a stint in an orphanage, she was adopted. She left for the north, certain she would find work there.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Joker. Bonds: Rich, Immigrant, Religious, Enemies. Occupation: Jeweler

Voice: Smoker's lung

Attributes [hide]

Rosamund Wentworth, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)17 (+3) 7 (-2)16 (+3)
Skills Animal Handling +1, Investigation +6
Senses Passive Perception 8
Languages Common, Ignan, Terran, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Adelaide Carlton, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears skinny pants and wears a blue and tan robe with the hood down. Her chestnut hair is wavy and long. She is baby faced.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. The war was a terrible time for her, and Adelaide does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She is the product a well kept family trust fund and as such has never really known need. A freak accident while working with her Navigator father left her crippled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and money/treasure

Flaws: Antagonistic, Depressed, Disease. Bonds: Military, Rich. Occupation: Banker

Voice: Low rumbling, strings words together

Attributes [hide]

Adelaide Carlton, Female Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)10 (+0) 9 (-1)9 (-1)
Skills Nature +3, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp. Bloodstone (80 gp). Deep green spinel (50 gp). Obsidian (7 gp).


Social Check DCs

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