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NPC Generator

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Lvl.
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Advanced [show]


Theodoric Marston, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue armored body suit, with a simple white line shooting up and back down. His golden hair is heavily combed to the right. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world.

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Adventurer. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Theodoric Marston, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)16 (+3) 8 (-1)15 (+2)
Skills Intimidation +5, Stealth +6
Senses Passive Perception 9
Languages Common, Aquan, Halfling, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp.


Social Check DCs


Lewis Darby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His red hair is drawn into a tight pony tail with a cross scrunchie. He has violet eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast forest. His family was turned out during the war. He and his family wandered west to less war torn lands. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his sister.

Ideals: Athletic, Artistic. Flaws: PTSD. Bonds: Family, Nature. Occupation: Butcher

Voice: Old Prospector

Attributes [hide]

Lewis Darby, Male Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)9 (-1) 12 (+1)17 (+3)
Skills Religion +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp.


Social Check DCs


Everard Graham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and likes to wear green tank tops with red pants. He has done his best to style his auburn hair to look like a famous performer. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot resist a sob story and will often dote over anyone who has one.

History: Everard was raised in a hard working conservative environment. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Fortune-teller again; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Impeccable. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Sailor

Voice: Slurs words

Attributes [hide]

Everard Graham, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His black hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Unemployed. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.

Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend

Flaws: Insane, Insomniac. Bonds: Poor, Job, Adventurer, Immigrant. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

John Heiser, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 5 (-3)9 (-1)
Skills History +5, Medicine +0
Senses Passive Perception 7
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 gp.


Social Check DCs

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