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NPC Generator

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Advanced [show]


Ahlyssa Cholmondeley, Female Human [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. Her white hair is greying along the sides and has receded to reveal a widow's peak. She wears large thick round spectacles.

Personality: Ahlyssa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Sold as a small child to a wizard, Ahlyssa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk

Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Adventurer, Mentor. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Ahlyssa Cholmondeley, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)15 (+2) 8 (-1)13 (+1)
Skills Persuasion +4, Religion +5
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Copeland, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'11". She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and her gloved hand is found clutching a nunchaku. Her tied-back hair is black. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is almost excessively polite to everyone, even when angry. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: The child of a Cook, who enjoyed hunting, Elizabeth was taken on many hunting expeditions. She was taken as a slave by a traveling circus and forced to perform She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure; and retire the richest woman in the east

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Nature, Slave. Occupation: Weaver

Voice: Low rumbling, strings words together

Attributes [hide]

Elizabeth Copeland, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)10 (+0) 10 (+0)11 (+0)
Skills Arcana +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs


Jane Tickle, Female Human [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with broad hat. She is physically well-built. Her red hair is slicked back into a classic pompadour. Her eyes are likewise amber.

Personality: Stoic and calm, she prefers to meditate than take action. She is obsessed with finding treasure.

History: Born to a poor family in the city she treasured whatever gifts she got. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sellsword. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Human compassion; and to reunite with her old friends

Ideals: Disciplined. Flaws: Racist. Bonds: Adventurer, Poor, Job. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Jane Tickle, Female Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)14 (+2) 10 (+0)16 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Coral (120 gp). Banded agate (14 gp). Golden yellow topaz (400 gp).


Social Check DCs


Emeny Perry, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a pastel armored body suit, with a simple black line shooting up and back down. She wears her auburn hair down. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is almost excessively polite to everyone, even when angry. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Gifted from a young age, Emeny studied abroad. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was granted divine powers by her dying brother.

Motivation: She has comitted a past crime that haunts her to this day; and wants to raise her children well

Ideals: Philantrophist, Gifted. Flaws: Shy, PTSD. Occupation: Gardener

Voice: Whispers

Attributes [hide]

Emeny Perry, Female Human Paladin 5
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)14 (+2) 9 (-1)10 (+0)
Skills Medicine +2, Performance +3
Senses Passive Perception 9
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Jade (80 gp). Citrine (40 gp). Rhodochrosite (9 gp).


Social Check DCs

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