Balimaar Weld, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. He wears a small hat to cover his moderate length black hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with his god.
History: Born to a Spy, his father struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist. Bonds: Immigrant, Attractive, Religious, Poor. Occupation: Junk Dealer
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 12 (+1) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Black pearl (1200 gp). Jasper (80 gp). Alexandrite (1200 gp). Alexandrite (1200 gp). 1 Minor magic item.
Lewis Norton, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a xeno-phobe, disliking non-Humans.
History: Sold as a small child to a wizard, Lewis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Masseuse, but he got bored and became a Detective. He inherited the family business which he has now maintained for 7 years.
Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern
Ideals: Optimist, Impeccable. Flaws: Racist. Bonds: Mentor, Job. Occupation: Detective
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Tiger eye turquoise (6 gp). Red-brown spinel (70 gp). Red garnet (70 gp). 1 Minor magic item.
Percival Bradley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a skull on it. He has moderate length brown hair. His eyes are blue and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has never given up on his painting dream.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Joker, Artistic. Flaws: Secretive, Mundane. Bonds: Attractive, Immigrant. Occupation: Interpreter
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 200 gp. Tiger eye turquoise (6 gp). Aquamarine (1300 gp). Silver pearl (80 gp). Pink pearl (80 gp).
Wymar Gresham, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and his spouse's relatives view him with great suspicion
Flaws: Shy, Ugly. Bonds: Rich, Military, Family. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 7 (-2) | 19 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Draconic, Terran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
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