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NPC Generator

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Advanced [show]


Arnold Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is lengthy. His amber eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and further expansion of business

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Job, Mentor. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

Arnold Ramsay, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Insight +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Peridot (80 gp). Black opal (1600 gp). Emerald (1600 gp). Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Yardley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His hair is always cut to a buzz. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Bertram hails from a village terrorized by dire rats. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Shy. Bonds: Criminal record, Enemies, Attractive. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

Bertram Yardley, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)18 (+4) 15 (+2)14 (+2)
Skills Insight +5, Nature +7
Senses Passive Perception 12
Languages Common, Druidic, Giant, Goblin, Elven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 pp. Pink pearl (160 gp). 1 Minor magic item.


Social Check DCs


Balimaar Graham, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. His whole body is exceptionally muscular. He wears a colorful flower in his silver hair. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of drow once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud; and he's repulsed by the pc

Flaws: Mundane, Antagonistic. Bonds: Immigrant, Attractive, Enemies. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

Balimaar Graham, Male Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 17 (+3)11 (+0)
Skills Acrobatics +6, Religion +5
Senses Passive Perception 13
Languages Common, Aquan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 sp. Smoky quartz (70 gp). Carnelian (70 gp). Deep green spinel (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Brady, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. His chestnut hair is cut short. His blue eyes are slightly larger than normal.

Personality: He will rave to anyone who will listen. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the north, certain he would find work there.

Motivation: To share knowledge with the world; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Flaws: Insane, Shy. Bonds: Immigrant. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Tim Brady, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)17 (+3) 7 (-2)16 (+3)
Skills Investigation +6, Stealth +2
Senses Passive Perception 8
Languages Common, Druidic, Elven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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