Giselle Hayhurst, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She wears just a white suit. She has a hunchback. Her golden hair has been sun bleached extensively. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Giselle is combative with any and all who dare try her patience in the slightest.
History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Being a Barrister kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Barrister
Voice: Posh accent
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Anne Law, Female Human [Permalink]
Personal [hide]
Description: 4'8" and lanky with angular features, she is an attractive figure. She wears yellow painted combat armor at almost all times. She wears her hair in dreadlocks. Her eyes are brown and she is always smoking a pipe.
Personality: Anne speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She doesn't get along with people that don't share her tastes; and she is greedy
Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Sapphire pendant on gold chain (900 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item.
Lance Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a worn and beaten armor. His wide-brimmed hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are brown.
Personality: A skeptical and narcissistic man, Lance's first love is himself. His second love is also himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and nothing but the best is good enough for him
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Herbalist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 400 gp.
Charles Windsor, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Gardener does. He has a moderate pudge and is not very fit. His black hair is cut jaggedly and amateurishly. He has gleaming, smiling amber eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful slaver made him what he is. His childhood dream was to be a Server, but he was a colossal failure. He has since lost track of the people in his past.
Motivation: He is unsatisfied with his job; and he is terrified, and will act out of fear
Ideals: Athletic. Flaws: Fearful. Bonds: Job, Mentor, Family. Occupation: Gardener
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp.
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