Reynard Morton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. His head has been shaved. His gray eyes peer out from beneath his Stetson brown hat.
Personality: He is mildly Human supremacist, though he does not identify as such. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He served in the navy to pay for his family's outstanding loans. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Human compassion; and a strong sense of loyalty to human people
Flaws: Ugly, Racist, Antagonistic. Bonds: Mentor, Military, In love. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Hematite (5 gp). 1 Minor magic item.
Guy Beitz, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic. Bonds: Attractive, Family, Rich, Job. Occupation: Guard
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Patrick Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears brown leather gloves, a brown jacket, and tight pants. He wears his hair in dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Animals are drawn to him, and he is able to talk to them.
History: He was born in the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: Wants to work out more often; and doesn't want to be a bather and was forced into it by his family
Ideals: Athletic, Optimist, Gifted. Bonds: Immigrant, Family. Occupation: Bather
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 18 (+4) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Silver pearl (80 gp). Onyx (80 gp). Tiger eye turquoise (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Juliana Marleigh, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears silk and lounges about seductively. She keeps her golden hair in a flapper bob. She has several tiny aquamarine earrings on each ear.
Personality: Abrasive and pushy, she has a hard time making friends. A true patriot, Juliana would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She comes from a rich northern family. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She uses money and sex appeal to get what she needs; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Rich, Military, Immigrant. Occupation: Bounty Hunter
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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