Bertram Morton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He carries with him a set of glaives on his belt, each one with a ruby on the hilt. His black hair is kept up in a ponytail inside a top hat. He wears round tiny glasses practically rammed into his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions.
Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Junk Dealer
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 7 (-2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item.
Ida Rayden, Female Human [Permalink]
Personal [hide]
Description: She wears a grey shirt with thin green vertical stripes and red pants. She has a slight overbite and is overall scrawny. Her hair is short and brown. This brown eyed southerner is not easily forgotten.
Personality: Always inclined to offer people food she seems plenty friendly. She misses her home and complains about the freezing weather, even in summer.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She left for the south, certain she would find work there.
Motivation: To share knowledge with the world; and find a way to reverse the transformation of her brother
Ideals: Philantrophist, Logical. Bonds: Immigrant, Rich, Family. Occupation: Sellsword
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Star rose quartz (60 gp). Azurite (9 gp). 1 Minor magic item.
Millicent Harper, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She typically wears black cloth garments or leather armor. Her silver hair is heavily combed to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Millicent is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Like her father and her sister before her, after school she went straight into learning to become a Mason. She then took over the family business and is one of the better Mason for hire.
Motivation: Sabotage a competitor.
Ideals: Extrovert. Flaws: Insane, Mundane. Bonds: Slave, Job. Occupation: Mason
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 2000 sp. Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item.
Emma Ogden, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is dressed in earthy colors with a green and white handkerchief worn on her right side. She wears her blonde hair up. Her brown eyes dart from person to person.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She cannot resist a sob story and will often dote over anyone who has one.
History: A powerful necromancer made her what she is. Her childhood dream was to be a Unemployed, but she was a colossal failure. She's also a talented Unemployed, but doesn't like to broadcast it.
Motivation: Obtaining odd cultural Human artifacts is her passion; and balancing her hectic life and new bather responsibilities is difficult
Ideals: Disciplined, Philantrophist. Bonds: Mentor, Job, Adventurer. Occupation: Bather
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Brown-green garnet (40 gp). Hematite (13 gp). Deep green spinel (40 gp). Violet garnet (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!


