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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Yvonne Redfield, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is well dressed, constantly wearing a brown suit, black shirt, and white tie. Her red hair is thinning but still full. She is baby faced.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born in a small mountains village. Yvonne was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Painter. She moves from town to town, unable to find a place to settle.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Emotional. Bonds: Nature, Immigrant, Adventurer. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Yvonne Redfield, Female Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)12 (+1) 14 (+2)17 (+3)
Skills Persuasion +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Bertram Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with red highlights, and long violet pants that bunch up around his shoes. He has a very tight haircut. His blue eyes are passionate and lively.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with dancing.

History: He comes from a rich eastern family. He worked as a nervous Fisher and found it very stressful. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: He's repulsed by the PC; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Extrovert, Artistic. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Bertram Brandon, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Medicine +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp.


Social Check DCs


Guy Merton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. He has wavy black hair. His gray eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Herbalist business at a young age. He helped his father out around the business and became quite the natural. He has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Guy Merton, Male Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)15 (+2) 12 (+1)17 (+3)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp.


Social Check DCs


Drogo Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a green cloak and cross-gartered brown stockings. He sports a flattop hair cut. He has several tiny sapphire earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Glassblower again; and he is greedy

Bonds: Attractive, Rich, Job, Military, Adventurer. Occupation: Courier

Voice: Slurs words

Attributes [hide]

Drogo Marlowe, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 8 (-1)11 (+0) 9 (-1)8 (-1)
Skills Athletics +5, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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