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NPC Generator

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Lvl.
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Advanced [show]


Bertram Marleigh, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man very much looks the part of a Painter. His hair is chestnut, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family He helped his father out around the business and became quite the natural. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels kind of lost in life; and further expansion of business

Flaws: Insane, Depressed. Bonds: Job, Attractive, Criminal record. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Bertram Marleigh, Male Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)15 (+2) 11 (+0)15 (+2)
Skills Performance +5, Religion +5
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Conway, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying brother.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive. Occupation: Sage

Voice: Nasally tone

Attributes [hide]

Gerald Conway, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs


Sybil Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. Her chestnut hair is knotted and matted. She wears crescent spectacles with a black brim.

Personality: Calm and collected, she is a well trained Ruler. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She is a bit of a kleptomaniac; and to reunite with her old friends

Bonds: Job, Military, Adventurer, Guardian, Criminal record. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sybil Ainsworth, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)6 (-2) 10 (+0)18 (+4)
Skills Performance +7, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Alexandrite (600 gp). Deep blue spinel (600 gp).


Social Check DCs


Trym Emsworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear brown pants and tee shirts. With a patchy black beard and wild black hair. His eyes, though not visible through his cowl, are brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Slave. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Trym Emsworth, Male Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)16 (+3) 12 (+1)11 (+0)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs

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