Simon Tatum, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a brown vest and prefers pastel and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a top hat to cover his moderate length chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a ruthless business man, a trait he acquired from his father.
History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Paladin school at a young age so that he could practice his martial talents. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has money and likes to spend it.
Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. Red garnet (150 gp). Hematite (14 gp).
Gerard Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered monstrous two handed axe and tarnished spear as well. He wears his auburn hair up in a very large beehive style do. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gifted from a young age, Gerard studied abroad. Over the years he perfected his riding and shooting skills. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Military, Nature. Occupation: Spy
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Breastplate. 1 Darkwood Buckler.
Margery Brownrigg, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears just a violet suit. Her moppish red hair is in a traditional bowl cut. She has amber eyes and a violet hat with a grey feather.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She also is a firm believer in the womanly ideal.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. After a long history of fighting, Margery and her spouse have recently divorced.
Motivation: Further expansion of business; and she seems to be bored by most things
Flaws: Antagonistic, Impulsive, Mundane. Bonds: Family, Job. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Draconic, Giant, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Katherine Richie, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is dressed in a clean brown cloak covering her clean studded leather. She has done her best to style her black hair to look like a famous performer. Her thin eyebrows rest above her beady violet eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born in the north, but her parents moved at a very young age to the east. She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Carpenter for hire.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new carpenter responsibilities is difficult
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant, Job. Occupation: Carpenter
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 18 (+4) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Gold music box (1000 gp). Solid gold idol (1200 gp).
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