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Millicent Kirby, Female Human [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. Her attire stands in sharp contrast to her sickle, which is beautifully polished and possesses an ornate carving of a cross on it. She has wavy black hair. Her eyes are a pleasant green.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: The child of southern immigrants she idolized her father. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She has money and likes to spend it; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Immigrant, Adventurer. Occupation: Layabout

Voice: Hollow voice

Attributes [hide]

Millicent Kirby, Female Human Paladin 5
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)14 (+2) 14 (+2)5 (-3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. 1 Crowbar. 1 Masterwork Thieves’ tools. 1 Climber’s kit. 1 Simple lock.


Social Check DCs


Ermina Cason, Female Human [Permalink]

Personal [hide]

Description: Standing 5'11", this woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her otherwise smooth face is marked with small tiny scars.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south to a Barber, Ermina learned a great deal about her mother's area of expertise. She worked as a nervous Barber and found it very stressful. She then took over the family business and is one of the better Barber for hire.

Motivation: She has passion for adventuring and risk.

Ideals: Logical. Flaws: Antagonistic, Depressed. Bonds: Adventurer, Job. Occupation: Barber

Voice: Deep voice with rolling R's

Attributes [hide]

Ermina Cason, Female Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)11 (+0) 13 (+1)13 (+1)
Skills Athletics +5, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerald Shelly, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears very tight pants and wife beaters, though occasionally he sports a red coat. His silver hair is lengthy. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Professionalism. Flaws: Cynical, Disease. Bonds: Criminal record. Occupation: Bellfounder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Shelly, Male Human Paladin 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)15 (+2) 15 (+2)17 (+3)
Skills History +5
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Rich purple corundum (400 gp). Tiger eye turquoise (12 gp). Tiger eye turquoise (12 gp).


Social Check DCs


Sarah Harrington, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears a fine chain shirt which she covers with white colored cloaks and clothing. She is tall, broad shouldered and powerfully built. Her brown hair is knotted and matted. Her violet unseeing eyes seem to look past you.

Personality: She is fixated on the number 95. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is frequently practicing swordplay.

History: Sarah was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Her mother was a soldier and died while she was still young. Sarah was left her mother's suit of armor and trained in its use and care. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Flaws: Disease, Insane. Bonds: Military, Poor, Adventurer. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Sarah Harrington, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills History +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Magnifying glass. 1 Climber’s kit. 1 Masterwork manacles.


Social Check DCs

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