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NPC Generator

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Advanced [show]


Rolf Reid, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is renowned for his bright white suits and hats. His white hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the south to a Hunter, Rolf learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Flaws: Terse, Antagonistic. Bonds: Job, Family. Occupation: Hunter

Voice: High pitched and raspy

Attributes [hide]

Rolf Reid, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)17 (+3) 15 (+2)16 (+3)
Skills Persuasion +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 4 Holy water. 2 Alchemist’s fire. 1 Antitoxin. 2 Thunderstones.


Social Check DCs


Anne Yorke, Female Human [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Layabout. She is bristling with hidden weapons, mostly shields and bows. She is bald on top and has large white tufts of hair around her ears. Her ears are large.

Personality: A deeply religious woman she believes everything happens for a reason. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Sold as a small child to a slaver, Anne was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Criminal record, Religious, Mentor. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Anne Yorke, Female Human Paladin 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)16 (+3) 18 (+4)13 (+1)
Skills Animal Handling +7, Perception +7
Senses Passive Perception 17
Languages Common, Infernal, Orc, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: Eye agate (16 gp). Red-brown spinel (160 gp). Jasper (30 gp). Blue quartz (16 gp).


Social Check DCs


Vicky Staurheim, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a brown coat over a black low-cut shirt, and a feathered hat upon her head. She sports a flattop hair cut. Her thin eyebrows rest above her beady amber eyes.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Vicky grew up listening to her mother's many stories. When money was particularly tight she was walking through alleys when she overheard a Cartwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is her passion

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Cartwright

Voice: Switch between two voices

Attributes [hide]

Vicky Staurheim, Female Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)16 (+3) 17 (+3)7 (-2)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common, Draconic, Celestial, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 pp.


Social Check DCs


Jocelyn Sheldon, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a butterfly on it. His blonde hair is smooth and relatively long. His eyes are hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also has developed a complete distrust of the Painter profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Gifted, Entrepeneur. Bonds: Job, Enemies. Occupation: Unemployed

Voice: Spits and sputters

Attributes [hide]

Jocelyn Sheldon, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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