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NPC Generator

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Advanced [show]


Charles Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. His red hair is smooth and relatively long. His eyes, though not visible through his cowl, are amber.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and regain custody of his son

Ideals: Gifted. Bonds: Enemies, Rich, Adventurer, Family. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Charles Eastoft, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 16 (+3)8 (-1)
Skills Animal Handling +6, Deception +2
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp. Blue star sapphire (1300 gp). Violet garnet (300 gp).


Social Check DCs


Trym Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, tan, dusty cloak. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise brown.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor, Debt. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Trym Mitchell, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 14 (+2)8 (-1)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. Golden yellow topaz (800 gp).


Social Check DCs


Maynild Graeme, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She has the majority of her body covered in plate. She wears a colorful flower in her brown hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She receives visions of the future at random moments

History: Gifted from a young age, Maynild studied abroad. Her necromantic abilities were realized during a raid on her village. She was granted necromantic powers by her dying sister.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Maynild Graeme, Female Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 18 (+4)16 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 400 gp. 1 Holy water. 1 Smokesticks. 1 Smokesticks. 2 Alchemist’s fire.


Social Check DCs


Gerald Clifford, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. With a patchy auburn beard and wild auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast mountains. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and many orcs want him driven away

Ideals: Athletic, Joker, Gifted. Flaws: Impulsive. Bonds: Nature. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Gerald Clifford, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 10 (+0)11 (+0)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Freshwater pearl (12 gp).


Social Check DCs

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