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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Balimaar Churchill, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is auburn and very short. His eyes are a pleasant amber.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also is a firm believer in the manly ideal.

History: Balimaar was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Family, Adventurer. Occupation: Spy

Voice: Pronounces O like U

Attributes [hide]

Balimaar Churchill, Male Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)15 (+2) 14 (+2)14 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Charles Gyula, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. He wears his silver hair up in a very large beehive style do. His blue eyes dart from person to person.

Personality: He has a massive crush on the younger sibling of the Hunter who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Fisher, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Immigrant, Has a crush, Poor. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Charles Gyula, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 9 (-1)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +3, Athletics +7
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Barclay, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She sports blue clothing, slightly heavier than average wear. She has a long red ponytail with little hanging trinkets. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is harsh and unforgiving.

History: She was raised in a white middle class family as the only child. A gypsy cursed her at a young age, leading to her ugly appearance. She has set out to sabotage the competition.

Motivation: To find somewhere to settle down; and sabotage a competitor

Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant, Job. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Millicent Barclay, Female Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)11 (+0) 5 (-3)12 (+1)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 sp.


Social Check DCs


Trym Marston, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black armored body suit, with a simple green line shooting up and back down. His chestnut hair has been sun bleached extensively. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the west to a Seamstress, Trym learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and expand his business

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Seamstress

Voice: Hollow voice

Attributes [hide]

Trym Marston, Male Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs

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