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NPC Generator

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Advanced [show]


Vicky Vance, Female Human [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She has a moderate pudge and is not very fit. Her hair is long and golden with streaks of chestnut, and is pulled back with small yellow clips. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born the only child of a wealthy merchant. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Entrepeneur. Flaws: Insane. Bonds: Adventurer, Criminal record. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Vicky Vance, Female Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)15 (+2) 8 (-1)13 (+1)
Skills Investigation +5, Stealth +2
Senses Passive Perception 9
Languages Common, Draconic, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Katherine Carlyle, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is generally well dressed albeit a few years behind the times. Her hair is short and red. Her eyes are likewise gray.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is frequently practicing swordplay.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She uses money and sex appeal to get what she needs; and several ex partners dislike her way of doing things and want revenge

Flaws: Disease. Bonds: Attractive, Enemies, Military, Rich. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Katherine Carlyle, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)8 (-1) 12 (+1)13 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp.


Social Check DCs


Norman Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His black hair has been sun bleached extensively. His amber eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Norman is combative with any and all who dare try his patience in the slightest.

History: Born in the west to a Spice Merchant, Norman learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 13 years.

Motivation: Money/treasure; and further expansion of business

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Religious, Rich. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Norman Gentry, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Clayton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a long white beard with little hanging trinkets. His eyes are brown and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Ralf hails from a village terrorized by goblins. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and someone believes him a fraud

Flaws: Ugly, Depressed. Bonds: Job, Enemies, Adventurer. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Ralf Clayton, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)10 (+0) 17 (+3)12 (+1)
Skills Intimidation +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs

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