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NPC Generator

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Advanced [show]


Millicent Hackney, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and is well dressed, constantly wearing a white suit, red shirt, and blue tie. Her moppish white hair is in a traditional bowl cut. She is baby faced.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She invites people to come help in her community garden.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Millicent took refuge in the old dungeon and found the beat up spear and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She wants to get laid; and many drow want her driven away

Ideals: Optimist, Philantrophist. Bonds: Nature, Has a crush, Enemies. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Millicent Hackney, Female Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)10 (+0) 13 (+1)18 (+4)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Anselm Gracey, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a well pressed and immaculate suit (or dress). He is tall, broad shouldered and powerfully built. He has moderate length black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in a small plains village. His childhood dream was to be a Merchant, but he was a colossal failure. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and to find somewhere to settle down

Flaws: Shy, Mundane. Bonds: Family, Nature, Job. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Gracey, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)7 (-2) 12 (+1)13 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Guy Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an entirely black suit with grey socks and a vest with buckled shoes. He wears his hair in dreadlocks. His eyes are a pleasant blue.

Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Servant, but he was a colossal failure. He now spends his time doing works of charity.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Extrovert, Philantrophist, Impeccable. Bonds: Job, Military. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Guy Shelley, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)7 (-2) 10 (+0)13 (+1)
Skills Investigation +1, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp. Deep blue spinel (1400 gp). Jet (150 gp).


Social Check DCs


Cecily Lindsey, Female Human [Permalink]

Personal [hide]

Description: This woman prefers to wear green clothing when she does not wear armor. She is muscular with a powerful set of arms. Her black hair is cut short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was raised in a white middle class family as the only child. While studying, she fell in love. They married and had a son. Some 6 years later her spouse died after the birth of her son. Heartbroken, Cecily never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Wants her loneliness to end; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Secretive, Mundane. Bonds: In love, Has a crush. Occupation: Unemployed

Voice: Uses lots of figures of speech

Attributes [hide]

Cecily Lindsey, Female Human Paladin 5
Medium (4'9") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)9 (-1) 10 (+0)13 (+1)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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