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NPC Generator

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Advanced [show]


Mary Blackwood, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, blue cloak. She wears her silver hair down. Her eyes are blue and catlike.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She left for the west, certain she would find work there.

Motivation: Wants a kiss; and she has a crush on the local assassin

Ideals: Optimist, Artistic. Bonds: Immigrant, Enemies, Adventurer, Has a crush. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Mary Blackwood, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Woods, Female Human [Permalink]

Personal [hide]

Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her skin is fair and her fingers are delicate and long. She wears her white hair down. She wears crescent spectacles with a black brim.

Personality: Anne is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invites people to come help in her community garden.

History: She was born to loving parents in a slum to the south. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now spends her time doing works of charity.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture

Ideals: Extrovert, Philantrophist. Bonds: Attractive, Poor, Criminal record. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Anne Woods, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)16 (+3) 15 (+2)9 (-1)
Skills History +6, Intimidation +2
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Gilbert Cooper, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears brown trousers with yellow and grey striped suspenders. He wears various colorful collared shirts. He keeps his white hair in a flapper bob. His green eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.

History: The child of a Baker, who enjoyed hunting, Gilbert was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To unite with his brother; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Bonds: Adventurer, Nature, Rich, Family. Occupation: Brewer

Voice: Italian accent

Attributes [hide]

Gilbert Cooper, Male Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs


Diggory Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He typically wears yellow cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.

History: From birth he was tutored by a cruel and relentless mentor. When Diggory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Antagonistic. Bonds: Slave, Mentor, Military. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Diggory Fawcett, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)7 (-2) 10 (+0)13 (+1)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs

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