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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Hadwisa Barlow, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her chestnut hair is heavily combed to the right. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born in the north. Her childhood dream was to be a Beggar, but she was a colossal failure. She left for the north, certain she would find work there.

Motivation: To unite with her brother; and balancing her hectic life and new fletcher responsibilities is difficult

Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Job, Family. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Hadwisa Barlow, Female Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)17 (+3) 11 (+0)12 (+1)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Goblin, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs


Matilda Garrick, Female Human [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair is still thick. Her otherwise smooth face is marked with small tiny scars.

Personality: Matilda is depressed about a lot of things. She tends to be a nihilist. She believes the world needs to unite to get rid of giants once and for all.

History: Born to a Hunter, her mother struggled to pay the bills. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Hunter, but doesn't like to broadcast it.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and find a way to reverse the transformation of her brother

Flaws: Depressed. Bonds: Enemies, Poor, Job, Family. Occupation: Miner

Voice: Draws out vowels

Attributes [hide]

Matilda Garrick, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Persuasion +5, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp.


Social Check DCs


Guy Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized jet on his right hand. His chestnut hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Guy studied abroad. His parents enrolled him in a Paladin school at a young age so that he could practice his arcane talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Rich, Adventurer. Occupation: Jeweler

Voice: Excited and jittery

Attributes [hide]

Guy Emsworth, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)15 (+2) 11 (+0)12 (+1)
Skills Investigation +5, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Hourglass.


Social Check DCs


Oriel Gentry, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs, she is not a threatening figure. Her long black hair reaches down to her waist. She wears crescent spectacles with a black brim.

Personality: She is business-like. She takes instructions and follows them to the letter. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oriel took refuge in the large cave and found the beat up warhammer and armor she uses now. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Professionalism, Logical. Flaws: Insomniac. Bonds: Poor, Nature. Occupation: Soapmaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Oriel Gentry, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)7 (-2) 7 (-2)13 (+1)
Skills Insight +1, Nature +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. 1 Backpack. 1 Masterwork manacles.


Social Check DCs

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