Wymar Emsworth, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish black hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Jeweler father left him crippled. He hasn't been sleeping well lately.
Motivation: To clean up the streets; and to protect his home
Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Rich, Guardian. Occupation: Laborer
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Lapis lazuli (15 gp). Blue quartz (15 gp). Obsidian (15 gp).
Kyle Atherton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair, when down, is lengthy. He has a dull look in his blue eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.
History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wishes to resurrect an old love.
Ideals: Philantrophist, Persistence. Bonds: Attractive, Mentor, Nature. Occupation: Herbalist
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 15 (+2) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Goblin, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 6000 sp. Rhodochrosite (9 gp). Star ruby (1000 gp).
Bertram Browning, Male Human [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his nunchaku. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is cut short with large spiked bangs in the front. His gray eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Bertram will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Barrister, but he was a colossal failure. He has achieved small success as a Fortune-teller.
Motivation: Expand his business.
Ideals: Extrovert, Justice. Bonds: Slave, Job. Occupation: Fortune-teller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: A small bag of saffron. (70 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).
Trym Branson, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized topaz on his right hand. His hair is white and curly. He wears large thick round spectacles.
Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.
History: He is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Rich, Nature. Occupation: Adventurer
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Goblin, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 300 gp. Aquamarine (1300 gp). Deep green spinel (60 gp).
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