Ella Shelly, Female Human [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a tight fitting brown shirt and pants. Her whole body is exceptionally muscular. Her brown hair is slicked back into a classic pompadour. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She always tries to repair and not replace. It was this mentality that drove her into the Baker business.
History: Born to a poor family in the city she treasured whatever gifts she got. Ella liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Sabotage a competitor.
Ideals: Justice, Persistence. Bonds: Immigrant, Poor, Nature. Occupation: Baker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Rose (60 gp). Deep blue spinel (400 gp). 1 Minor magic item.
Alexandre Rowley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is blonde and very short. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Enemies, Job. Occupation: Beggar
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Celestial, Terran, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp.
Trym Barney, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. With bright black hair and a scraggly beard. His gray eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He never wears the same outfit twice, unless he absolutely has to.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Job, Immigrant. Occupation: Merchant
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp.
Theodoric Beckwith, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a very tight haircut. His thin eyebrows rest above his beady brown eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the south to a Slave Trader, Theodoric learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business
Ideals: Gifted. Flaws: Ugly, Greedy, Secretive. Bonds: Job. Occupation: Slave Trader
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 1 Minor magic item.
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