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NPC Generator

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Ability Scores
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Advanced [show]


Gilbert Shelly, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His hair is long and auburn with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilbert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilbert. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Money/treasure.

Ideals: Athletic, Justice. Bonds: Attractive, Criminal record, Rich. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Gilbert Shelly, Male Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)9 (-1) 18 (+4)17 (+3)
Skills Medicine +7, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 40 pp. Jet (70 gp). Lapis lazuli (11 gp). Black star sapphire (500 gp).


Social Check DCs


Gilbert Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears light armors faded through time and improper care. With bright blonde hair and a scraggly beard. His eyes, though not visible through his cowl, are blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.

History: A powerful slaver made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He struck the Cartwright job and began his own company from there.

Motivation: Sabotage a competitor.

Flaws: Shy. Bonds: Job, Mentor, Immigrant. Occupation: Cartwright

Voice: Smooth and feminine

Attributes [hide]

Gilbert Ansley, Male Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)8 (-1) 12 (+1)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp. Gold dragon comb with red garnet eye (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Colton, Male Human [Permalink]

Personal [hide]

Description: This northern man is dressed in an above average manner. His clothes are grease stained in places. He wears his red hair up in a very large beehive style do. His eyes, though not visible through his cowl, are violet.

Personality: Abrasive and pushy, he has a hard time making friends. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Shipwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Colton, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)15 (+2) 7 (-2)16 (+3)
Skills Performance +6, Survival +1
Senses Passive Perception 8
Languages Common, Draconic, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. A pair of silk slippers encrusted with tiny pearls. (110 gp).


Social Check DCs


Geoffrey Ashley, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his club. His moppish black hair is in a traditional bowl cut. His thin eyebrows rest above his beady green eyes.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He takes great joy in being the best Mercenary in town.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Geoffrey has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he'd like to take his coworkers down a peg

Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Mercenary

Voice: French accent

Attributes [hide]

Geoffrey Ashley, Male Human Paladin 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp.


Social Check DCs

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