Ida Nash, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. Her long blonde hair reaches down to her waist. She is baby faced.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a Adventurer, her father struggled to pay the bills. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Nothing but the best is good enough for her; and she has passion for adventuring and risk
Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Poor, Attractive, Adventurer. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Moonstone (70 gp).
Rosalind Ainsworth, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a green tunic with white highlights, and long tan pants that bunch up around her shoes. She has wavy black hair. Her eyes are amber and catlike.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born in a small forest village. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 8 years.
Motivation: She is currently in port desperately looking for someone to get her out; and obtaining odd cultural human artifacts is her passion
Bonds: Attractive, Adventurer, Nature, Job, Slave. Occupation: Beggar
Voice: Timid voice
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Druidic, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Rolf Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has red hair. He is baby faced.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is an amazing painter.
History: He was raised in a desert tribe. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Nature. Occupation: Detective
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Alexandrite (1100 gp). Tourmaline (120 gp).
Alexandre Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants. He has a small bristly mustache and wavy white hair. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing singing.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Antagonistic, Secretive. Bonds: Family, Adventurer. Occupation: Shepherd
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 6 (-2) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. Cloth of gold vestments (150 gp). Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item.
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