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NPC Generator

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Advanced [show]


Alex Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His gray eyes dart from person to person.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Alex hails from a village terrorized by illithids. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and wants to open a new tavern

Bonds: Job, Criminal record, Enemies, Family, Rich. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Alex Churchill, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)12 (+1) 9 (-1)6 (-2)
Skills Medicine +2, Nature +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Ahlyssa Lindsay, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'0" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her red hair is smooth and relatively long. Her blue eyes lackadaisically let the world flow into them.

Personality: She can speak with the recently deceased. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Ahlyssa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better world.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she desires power and/or immortality

Ideals: Gifted, Joker. Bonds: Military, Adventurer, Criminal record. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Ahlyssa Lindsay, Female Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 17 (+3)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Malachite (5 gp). Amber (160 gp). Sardonyx (30 gp).


Social Check DCs


Mary Bentham, Female Human [Permalink]

Personal [hide]

Description: This woman is generally well dressed albeit a few years behind the times, and sports empty pouches on her belt. She has done her best to style her blonde hair to look like a famous performer. She wears large thick round spectacles.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. As long as the job gets done she does not care how it got done.

History: She was born several months after her mother was called into army service. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants nothing more than to rejoin the army; and she has money and likes to spend it

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Military, Rich. Occupation: Dyer

Voice: Nasally tone

Attributes [hide]

Mary Bentham, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp. Solid gold idol (800 gp). Large well-done wool tapestry (500 gp). Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs


Agnes Crawford, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a pastel costume with the symbols of luck on her torso. Her hair is brown and curly. Her green eyes dart from person to person.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a bit of a xeno-phobe, disliking non-Humans.

History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Doesn't want to be a Ploughman and was forced into it by her family; and meet up once more with her childhood friend

Ideals: Persistence. Flaws: Racist. Bonds: Rich, Adventurer, Family. Occupation: Ploughman

Voice: Indian accent

Attributes [hide]

Agnes Crawford, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)9 (-1) 10 (+0)9 (-1)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 6000 sp. Alexandrite (1600 gp).


Social Check DCs

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