Egelina Lindsay, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a black costume with the symbols of her god on her torso. Her golden hair is heavily combed to the left. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Egelina isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is afraid of women and trembles around them
History: She was born to a criminal king-pin and mafia family She has had some formal writing training, and achieved minor success. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Money/treasure; and she is greedy
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Criminal record, Rich. Occupation: Baker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp. Chalcedony (40 gp). Blue quartz (14 gp). Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item.
Rosalind Kimberley, Female Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, she is an attractive figure. She usually wears her white robe and has her warhammer always slung over her shoulder. She keeps her long blonde hair kept up in a rat tail. She wears crescent spectacles with a black brim.
Personality: She has always had a great fascination with Human culture. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her first spouse was a Dyer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Marry her brother to traveling adventurers.
Flaws: Racist, Forgetful, Mundane. Bonds: Attractive, Family. Occupation: Unemployed
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) | 4 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 400 gp.
Nicholas Asheton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He prefers to wear grey clothing when he does not wear armor, and his gloved hand is found clutching a sickle. His moppish brown hair is in a traditional bowl cut. His amber eyes dart from person to person.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He left for the east, certain he would find work there.
Motivation: Wishes to resurrect an old love; and seeks redemption
Ideals: Persistence. Bonds: Slave, Criminal record, Immigrant, In love. Occupation: Marshal
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Giant, Elven, Auran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. White pearl (60 gp). Star rose quartz (20 gp). Black pearl (600 gp).
Adelard Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: When he was but 4 years old his parents immigrated from the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adelard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adelard. He's also a talented Carter, but doesn't like to broadcast it.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Joker. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Knight
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


