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NPC Generator

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Advanced [show]


Diggory Mitchell, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His head has been shaved. His green eyes peer out from beneath his wide-brimmed black hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted psionic powers by his dying brother.

Motivation: He wants to meet his childhood hero; and regain custody of his daughter

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Diggory Mitchell, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 16 (+3)4 (-3)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Ignan, Draconic, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Silver pearl (100 gp).


Social Check DCs


Gerard Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His blonde hair is heavily combed to the left. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a great chef.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He was granted necromantic powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Gifted. Bonds: Attractive, Military, Slave. Occupation: Fisher

Voice: Nasally tone

Attributes [hide]

Gerard Thorpe, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 7 (-2)14 (+2)
Skills Deception +5, History +4
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Anne Dayton, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She very much looks the part of a Hunter. Her black hair is drawn into a tight pony tail with a card scrunchie. Her otherwise smooth face is marked with small tiny scars.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She also has developed a complete distrust of the Mercenary profession.

History: Anne was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She was an apprentice working in her mother's forge. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Mercenary again; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anne Dayton, Female Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Red garnet (140 gp). Rock crystal (40 gp). Smoky quartz (40 gp).


Social Check DCs


Heather Dumph, Female Human [Permalink]

Personal [hide]

Description: She dresses in blue turtlenecks beneath a yellow coat with white slacks. Her golden hair is cut jaggedly and amateurishly. Her ears are large.

Personality: She is irascible and easily irritated. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born the only child of a wealthy merchant. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Retire the richest woman in the east; and she's repulsed by the pc

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Shipwright

Voice: Scandinavian accent

Attributes [hide]

Heather Dumph, Female Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)11 (+0) 9 (-1)12 (+1)
Skills Sleight of Hand +7, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Sard (30 gp). Black pearl (700 gp). Rhodochrosite (15 gp).


Social Check DCs

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