Reynard Tindall, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. He wears his blonde hair up in a very large beehive style do. He has green eyes.
Personality: Overbrimming with self-confidence, Reynard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He receives visions of the future at random moments
History: He was born in the west. Reynard was born on a far western desert where he grew up under the tutelage of his father, an expert Beggar. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Money/treasure; and find a way to reverse the transformation of his sister
Ideals: Fighting, Impeccable, Gifted. Bonds: Immigrant, Family, Rich. Occupation: Beggar
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp.
Beatrice Gresham, Female Human [Permalink]
Personal [hide]
Description: She has a large green mantle and cape that has been intricately interwoven into her white robe. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a card on it. Her brown hair is lengthy and is close to two feet long. She wears a mask on her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a habit of throwing herself into exceedingly dangerous situations.
History: Beatrice was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Regain custody of her daughter; and wants to raise her children well
Flaws: Antagonistic, Impulsive. Bonds: Poor, Adventurer, Family. Occupation: Crown-heir
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 8 (-1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Roland Alston, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and pastel handkerchief worn on his right side. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: Eccentric and domineering, Roland will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the east to a Farmer, Roland learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Extrovert, Logical. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Farmer
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 13 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 8 (-1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Ignan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 1000 sp. Golden pearl (60 gp). Fire opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He tends to wear a green poncho over his likewise colored trousers and shirt. His golden hair is matted, messy, and big. He has gleaming, smiling hazel eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. William's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by illithids. William was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Military. Occupation: Stylist
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 20000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


