Rosamund Tatum, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown hair is cut short. Her thin eyebrows rest above her beady blue eyes.
Personality: Confrontational and typically high on some drug or another. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has decided she is irredeemable; and seeks redemption
Flaws: Ugly, Addict, Insane, Mundane. Bonds: Immigrant, Criminal record. Occupation: Carpenter
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Aquan, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Joan Wade, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a tight fitting green shirt and pants. She has moderate length auburn hair. She has green eyes.
Personality: Overbrimming with self-confidence, Joan isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: A powerful slaver made her what she is. Through the years after Joan was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Joan's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Joan and her spouse have recently divorced.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she's repulsed by the pc
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Mentor, Criminal record. Occupation: Courier
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 60 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 6000 sp. Lapis lazuli (16 gp). Hematite (16 gp). Coral (100 gp). Red garnet (100 gp). 1 Minor magic item.
Oriel Huckabee, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears skinny pants and wears a black and pastel robe with the hood down. She wears a colorful flower in her silver hair. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is calm most of the time but flees social interaction. She is obsessed with finding treasure.
History: From birth she was tutored by a cruel and relentless mentor. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She is searching for what she claims is her rightful reward.
Motivation: Obtaining odd cultural Human artifacts is her passion; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Mentor. Occupation: Layabout
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: Red garnet (110 gp). 1 Minor magic item.
Kody Wade, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He is bristling with hidden weapons, mostly swords and warhammers. His hair is short and white. He has amber eyes and a brown hat with a black feather.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is afraid of women and trembles around them
History: Sold as a small child to a brothel owner, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Kody was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kody decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many goblins want him driven away; and a deep hatred of goblins
Ideals: Philantrophist. Flaws: Shy. Bonds: Criminal record, Mentor, Nature, Enemies. Occupation: Mayor
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 800 gp. 1 Minor magic item.
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