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NPC Generator

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Egelina Dalton, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. She is tall, broad shouldered and powerfully built. Her chestnut hair is heavily combed to the right. She has a dull look in her hazel eyes.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She receives visions of the future at random moments

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is her passion; and to be a healer again

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious, Adventurer. Occupation: Roofer

Voice: pre-pubescent

Attributes [hide]

Egelina Dalton, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)17 (+3) 8 (-1)6 (-2)
Skills Investigation +6, Medicine +2
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs


Anselm Dryden, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and to be a locksmith again

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Military, Job. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Anselm Dryden, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)8 (-1) 13 (+1)10 (+0)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Jasper (30 gp). White pearl (120 gp). Deep green spinel (120 gp). Chalcedony (30 gp).


Social Check DCs


Conrad Stanford, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and has the majority of his body covered in plate. His golden hair is smooth and relatively long. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the north to a Miner, Conrad learned a great deal about his mother's area of expertise. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Job. Occupation: Miner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Conrad Stanford, Male Human Paladin 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Arcana +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Aquamarine (1200 gp).


Social Check DCs


Gunter Huxley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and yellow handkerchief worn on his left side. He has a slight overbite and is overall scrawny. His hair is short and chestnut. His thin eyebrows rest above his beady brown eyes.

Personality: Calm and collected, he is a well trained Miner. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and expand his business

Ideals: Gifted. Flaws: Ugly, Disease, Mundane. Bonds: Job, Immigrant. Occupation: Miner

Voice: American accent

Attributes [hide]

Gunter Huxley, Male Human Paladin 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)13 (+1) 11 (+0)8 (-1)
Skills Investigation +4, Performance +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp.


Social Check DCs

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