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NPC Generator

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Lvl.
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Advanced [show]


Dean Denholm, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a brown tunic with blue highlights, and long green pants that bunch up around his shoes. His auburn hair is smooth and relatively long. His gray eyes are slightly larger than normal.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Spice Merchant business at a young age. His childhood dream was to be a Fletcher, but he was a colossal failure. He now travels the world, in search of power and loot.

Motivation: His spouse's relatives view him with great suspicion; and meet up once more with his childhood friend

Flaws: Greedy, Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Dean Denholm, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 7 (-2)16 (+3) 13 (+1)11 (+0)
Skills Athletics +2, Religion +6
Senses Passive Perception 11
Languages Common, Aquan, Gnoll, Terran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geva Dumph, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her black hair in a flapper bob. She is baby faced.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born in the west. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting dire rats, the young Geva began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Geva was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Retire the richest woman in the west; and she's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Immigrant. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Geva Dumph, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2000 sp.


Social Check DCs


Lance Ainsley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his scythe always slung over his shoulder. He wears his white hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the west. He takes great joy in being the best Mayor in town.

History: Lance was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Mayor like his mother before him.

Motivation: Further expansion of business.

Ideals: Pacifist. Bonds: Job, Attractive, Slave. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lance Ainsley, Male Human Paladin 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)11 (+0) 8 (-1)11 (+0)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Oriel Hadleigh, Female Human [Permalink]

Personal [hide]

Description: She wears a green shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them, and she perpetually has her ceremonial dagger ready. Her long blonde hair is drawn into a two foot long braid. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a very good compulsive liar and kleptomaniac.

History: She served in the navy to pay for her family's outstanding loans. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Oriel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oriel. Being a Layabout kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Oriel Hadleigh, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)17 (+3) 8 (-1)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Orc, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp.


Social Check DCs

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