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NPC Generator

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Advanced [show]


Shane Fidget, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length auburn hair. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He receives visions of the future at random moments

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Shane took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and he wants revenge against gnolls

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Shane Fidget, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)16 (+3) 12 (+1)13 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common, Infernal, Halfling, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp.


Social Check DCs


Rosalind Staurheim, Female Human [Permalink]

Personal [hide]

Description: She sports green clothing, slightly heavier than average wear. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her blonde hair is knotted and matted. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Rosalind was left her father's suit of armor and trained in its use and care. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Optimist, Joker. Bonds: Attractive, Military. Occupation: Laborer

Voice: Tuts and clicks tongue

Attributes [hide]

Rosalind Staurheim, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)17 (+3) 14 (+2)7 (-2)
Skills Insight +5, Intimidation +1
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 90 pp. Solid gold idol (700 gp). Large well-done wool tapestry (400 gp). Gold music box (1000 gp).


Social Check DCs


Sybil Tattersall, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She wears a tight fitting grey shirt and pants. She has a hunchback. She keeps her auburn hair in a flapper bob. Her eyes, though not visible through her cowl, are gray.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She also hits on women, regardless of circumstances.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. She hasn't told them the truth, but wants to settle down with them.

Motivation: She is greedy.

Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Immigrant, Rich. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Sybil Tattersall, Female Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)9 (-1) 16 (+3)15 (+2)
Skills Insight +6, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp. Azurite (6 gp). Azurite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Conway, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a green poncho over his likewise colored trousers and shirt. He has a long red beard with little hanging trinkets. His eyes are likewise violet.

Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in bow use. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Drogo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: An old rival family wants him found; and he is greedy

Ideals: Extrovert, Fighting. Bonds: Enemies, Rich, Family. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Drogo Conway, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 16 (+3)9 (-1)
Skills Arcana +3, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp. Blue star sapphire (1000 gp). Iolite (70 gp).


Social Check DCs

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