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NPC Generator

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Advanced [show]


Bertram Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large green jacket. His hair is black and very short. His violet eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast island. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has achieved small success as a Locksmith.

Motivation: To be a Scribe again; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Optimist. Flaws: Racist. Bonds: Immigrant, Job, Nature, Enemies. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Kelsey, Male Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 70 pp. Chrysoberyl (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Harper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. His red hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised by priests from a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Logical. Bonds: Rich, Religious, Mentor. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Harper, Male Human Paladin 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 17 (+3)12 (+1) 14 (+2)7 (-2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Azurite (9 gp). Star rose quartz (40 gp).


Social Check DCs


Alex Easton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his dagger. His skin is also unnaturally pale. His chestnut hair is lengthy and is close to two feet long. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Alex Easton, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 10 (+0)16 (+3)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Banded agate (8 gp). Freshwater pearl (8 gp). Deep blue spinel (1300 gp).


Social Check DCs


Yvonne Clayden, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She has a slight overbite and is overall scrawny. Her chestnut hair is lengthy and is close to two feet long. Her blue unseeing eyes seem to look past you.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She misses her home and complains about the freezing weather, even in summer.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She moves from town to town, unable to find a place to settle.

Motivation: She'd like to take her coworkers down a peg; and she's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Disease, Antagonistic. Bonds: Immigrant, Nature. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Yvonne Clayden, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Deception +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp. Peridot (40 gp). Azurite (11 gp).


Social Check DCs

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