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NPC Generator

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Advanced [show]


Anselm Ramsay, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is overprotective of those who hire his services. He also has developed a complete distrust of the Glassblower profession.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His childhood dream was to be a Glassblower, but he was a colossal failure. He struck the Brewer job and began his own company from there.

Motivation: To clean up the streets.

Flaws: Disease. Bonds: Attractive, Guardian, Job, Rich. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Anselm Ramsay, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 10 (+0)15 (+2)
Skills Persuasion +5, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp.


Social Check DCs


Agnes Shelly, Female Human [Permalink]

Personal [hide]

Description: She wears a grey coat over a white low-cut shirt, and a deerstalker hat upon her head. Her silver hair is greasy and uncared for. She has brown eyes and a grey hat with a white feather.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born in the west, but her parents moved at a very young age to the north. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Agnes took refuge in the large cave and found the beat up shortspear and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Immigrant, Nature. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Agnes Shelly, Female Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)10 (+0) 13 (+1)18 (+4)
Skills Arcana +3, Intimidation +7
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp.


Social Check DCs


Sybil Marley, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her top hat is riddled with cuts and holes. Her green eyes peer out from beneath her top red hat.

Personality: Sybil is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a ruthless business woman, a trait she acquired from her mother.

History: Born in the west her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the west; and to unite with her sister

Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Carpenter

Voice: Dark and ominous

Attributes [hide]

Sybil Marley, Female Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)14 (+2) 17 (+3)18 (+4)
Skills Religion +5, Survival +6
Senses Passive Perception 13
Languages Common, Terran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Bentley, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He wears his auburn hair down. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He receives visions of the future at random moments

History: The child of a Architect, who enjoyed hunting, Richard was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He was granted divine powers by his dying sister.

Motivation: He has money and likes to spend it; and to get a good night's sleep

Ideals: Gifted, Athletic. Flaws: Insomniac. Bonds: Rich, Nature. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Richard Bentley, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)10 (+0) 9 (-1)11 (+0)
Skills Religion +3, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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