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NPC Generator

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Advanced [show]


Avelina Atterton, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her red hair, when down, is lengthy. Her thin eyebrows rest above her beady amber eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was always a brilliant, if unscrupulous mind. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Ugly, Depressed, Insane. Bonds: Rich. Occupation: Knight

Voice: Smooth and feminine

Attributes [hide]

Avelina Atterton, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)8 (-1) 10 (+0)15 (+2)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Violet garnet (1300 gp). Eye agate (6 gp). White pearl (140 gp).


Social Check DCs


Gunter Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his chestnut hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Bowyer father left him crippled. During his travels, Gunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Adventurer, Nature. Occupation: Servant

Voice: Nasally tone

Attributes [hide]

Gunter Barclay, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 13 (+1)4 (-3)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs


Bertram Holton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has a large blue mantle and cape that has been intricately interwoven into his black robe and is in decent physical shape. He has wavy silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Merchant.

Motivation: Many goblins want him driven away; and he is greedy

Ideals: Opinionated. Flaws: Lazy. Bonds: Rich, Job, Enemies. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Bertram Holton, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills Investigation +6, Performance +3
Senses Passive Perception 10
Languages Common, Gnoll, Aquan, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Coral (50 gp). Peridot (60 gp). Rose (60 gp). Red-brown spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. He has a small bristly mustache and wavy chestnut hair. His eyes, though not visible through his cowl, are brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to loving parents in a slum to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He then took over the family business and is one of the better Bather for hire.

Motivation: He desires power and/or immortality; and he would like to get married and retire

Ideals: Logical. Bonds: Guardian, Adventurer, Poor, Job, Has a crush. Occupation: Bather

Voice: High pitched and raspy

Attributes [hide]

Reynard Harrington, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 14 (+2)13 (+1) 8 (-1)19 (+4)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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