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NPC Generator

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Advanced [show]


Ahlyssa Acton, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her chestnut hair is kept up in a ponytail inside a feathered hat. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: Calm and collected, she is a well trained Performer. She also is a firm believer in the womanly ideal.

History: She was born in the north, but her parents moved at a very young age to the east. Ahlyssa was born on a far northern forest where she grew up under the tutelage of her mother, an expert Performer. She struck the Performer job and began her own company from there.

Motivation: Wants to open a new tavern; and to prove her worth to the world

Flaws: Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Performer

Voice: growls and snarls, animalistic

Attributes [hide]

Ahlyssa Acton, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 14 (+2)9 (-1)
Skills Arcana +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp.


Social Check DCs


Susannah Read, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a simple white robe with green stripes complete with hood. Her red hair is long and unkept. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of herself, she believes she is the best Barkeep born in the past three hundred years. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barkeep arts, while her mother instructed her in etiquette, music and courtly manner. Susannah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has set out to sabotage the competition.

Motivation: She has comitted a past crime that haunts her to this day.

Flaws: Ugly. Bonds: Job, Criminal record, Rich, Adventurer. Occupation: Barkeep

Voice: Rhymes sentences (sorry)

Attributes [hide]

Susannah Read, Female Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40000 cp.


Social Check DCs


Anselm Graham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a perfectly clean shirt and pair of pants. He sports a long blonde beard, and similarly colored long hair. This blue eyed southerner is not easily forgotten.

Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.

History: Born in the south his family was never financially stable. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Now he works as a poetry tutor during his time off.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Gifted, Artistic, Logical. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Cook

Voice: Mousy voice

Attributes [hide]

Anselm Graham, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp.


Social Check DCs


Everard Law, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His silver hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Sold as a small child to a necromancer, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Flaws: Insomniac, Antagonistic. Bonds: Military, Mentor, Attractive. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Everard Law, Male Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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