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NPC Generator

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Advanced [show]


Dean Branson, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He carries with him a set of quarterstaffs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his long blonde hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a great chef.

History: Born to a pair of adventurers, Dean grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Fighting, Gifted. Flaws: Insomniac, Sensitive. Bonds: Adventurer. Occupation: Bowyer

Voice: Dark and ominous

Attributes [hide]

Dean Branson, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 17 (+3)14 (+2)
Skills Persuasion +5, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Kody Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is typically in his Mercenary uniform. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: Calm and collected, he is a well trained Mercenary. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered singing. He has drifted from career to career and currently works as a Mercenary.

Motivation: Sabotage a competitor; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Rich, Religious. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Kody Beckwith, Male Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)9 (-1) 12 (+1)9 (-1)
Skills Athletics +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Roscoe, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of hand crossbows on her belt, each one with a sapphire on the hilt. Her hair is always cut to a buzz. She wears large thick round spectacles.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Margery took refuge in the old dungeon and found the beat up hand crossbow and armor she uses now. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: An old rival family wants her found; and doesn't want to be a unemployed and was forced into it by her family

Ideals: Fighting, Optimist. Bonds: Poor, Family, Nature. Occupation: Unemployed

Voice: Sleepy voice

Attributes [hide]

Margery Roscoe, Female Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)8 (-1) 12 (+1)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Lapis lazuli (9 gp).


Social Check DCs


Millicent Landon, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears just a grey suit. She has a very tight haircut. Her thin eyebrows rest above her beady violet eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Wants to open a new tavern; and meet up once more with her childhood friend

Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Criminal record. Occupation: Shipwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Millicent Landon, Female Human Paladin 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 13 (+1)13 (+1) 18 (+4)17 (+3)
Skills Nature +4, Performance +6
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 400 gp.


Social Check DCs

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