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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Jacoba Tickle, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing the road beaten gear of a warrior. She has chestnut hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to her, and she is able to talk to them.

History: She comes from a rich southern family. She went to a religious school and was inspired by the priests there in charitable deeds. She now mingles about in high society.

Motivation: She has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Rich, Religious. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Jacoba Tickle, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)9 (-1) 8 (-1)13 (+1)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Iolite (30 gp). Star ruby (1300 gp). Chrysoberyl (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Anderton, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Miller. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His red hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of gnolls once and for all.

History: He got into the Miller business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Miller. He inherited the family business which he has now maintained for 2 years.

Motivation: Further expansion of business; and money/treasure

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Rich, Enemies. Occupation: Miller

Voice: Dark and ominous

Attributes [hide]

Gerald Anderton, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Freshwater pearl (9 gp). Golden yellow topaz (300 gp). Bloodstone (40 gp). 1 Half-Plate.


Social Check DCs


Shane Quinton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Cartwright. His skin is fair and his fingers are delicate and long. His silver hair is braided into rings. His eyes are violet and beady.

Personality: Shane speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments

History: He was raised in a mountains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: Expand his business; and sabotage a competitor

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Shane Quinton, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)14 (+2) 15 (+2)19 (+4)
Skills Acrobatics +2, Deception +7
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Aquamarine (1600 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Wade, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a black handlebar mustache and slicked back black hair. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. He does not trust anyone and sleeps with one eye open.

History: Diggory was born in the east. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs

Ideals: Persistence, Gifted. Flaws: Insomniac. Bonds: Immigrant, Religious. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Diggory Wade, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1 Disguise kit.


Social Check DCs

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