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NPC Generator

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Advanced [show]


Patrick Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. His tied-back hair is brown. His eyes are blue and catlike.

Personality: He likes to make people angry or surprised. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gifted from a young age, Patrick studied abroad. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Patrick and his spouse have recently divorced.

Motivation: Further expansion of business; and he desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Adventurer, Job. Occupation: Sailor

Voice: Spits words with contempt

Attributes [hide]

Patrick Coombs, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs


Anselm Bentham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish white hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a gnolls raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away

Ideals: Joker. Bonds: Poor, Religious, Enemies. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Anselm Bentham, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 9 (-1)8 (-1)
Skills Athletics +5, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Blue sapphire (900 gp). Pink pearl (50 gp). Moonstone (30 gp).


Social Check DCs


Randal Ogden, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Shipwright does. He has relatively light skin and is very physically imposing due to his abundance of muscles. With bright red hair and a scraggly beard. His half smiles and green eyes are beguiling and draw you in.

Personality: Randal wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He has a habit of throwing himself into exceedingly dangerous situations.

History: Randal was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has worked as a Shipwright like his father before him.

Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Impulsive. Bonds: Job, Attractive, Religious. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Randal Ogden, Male Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)11 (+0) 15 (+2)13 (+1)
Skills Athletics +2, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Charles Garrick, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his auburn hair down. His eyes are hazel and beady.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy and tries to find solutions quickly.

History: Charles hails from a village terrorized by giants. In his 11th year, his parents were killed by a giants raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Athletic, Optimist. Flaws: Ugly, Lazy. Bonds: Enemies. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Charles Garrick, Male Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Brown-green garnet (140 gp). Onyx (60 gp). Aquamarine (1300 gp). Eye agate (8 gp). 1 Half-Plate. 1 Full Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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