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NPC Generator

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Advanced [show]


Mary Staurheim, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears skinny pants and wears a tan and pastel robe with the hood down. Her white hair is smooth and relatively long. Her blue eyes are slightly larger than normal.

Personality: Mary wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She is an amazing painter.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her first spouse was a Barrister, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She's since become an addict/alcoholic.

Motivation: She is not mentally stable, and does not behave rationally; and to reunite with her absent father

Ideals: Disciplined, Gifted. Flaws: Addict, Insane. Bonds: Family. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Mary Staurheim, Female Human Paladin 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Performance +3, Survival +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp.


Social Check DCs


Helen Barney, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears silk and lounges about seductively. Her hair is always cut to a buzz. She has green eyes and a white hat with a black feather.

Personality: She snorts whenever she laughs or is feeling confident. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Helen was born with her father's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has built up a small fortune and can afford her own way.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is her passion

Ideals: Optimist, Fighting. Bonds: Attractive, Rich, Adventurer. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Helen Barney, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 8 (-1)14 (+2)
Skills Athletics +4, Survival +2
Senses Passive Perception 9
Languages Common, Celestial, Goblin, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Egelina Blackwood, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is short and chestnut. Her amber eyes dart from person to person to random spaces in the air.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Egelina was born the youngest of three triplets. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Days after completing her studies, news broke out that her hometown was attacked by orcs. Egelina was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.

Motivation: Wants to open a new tavern; and she is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Job, Enemies, Family, Criminal record. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Egelina Blackwood, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs


Don Hackney, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His long red hair reaches down to his waist. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has set out to sabotage the competition.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Ideals: Joker. Flaws: Secretive. Bonds: Immigrant, Job, Religious. Occupation: Sellsword

Voice: Jittery and nervous

Attributes [hide]

Don Hackney, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)10 (+0) 18 (+4)9 (-1)
Skills Insight +7, Investigation +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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