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NPC Generator

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Advanced [show]


Nicholas Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in an above average manner. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has all his life been fascinated with singing.

History: The child of a Merchant, who enjoyed hunting, Nicholas was taken on many hunting expeditions. He has had some formal singing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Nicholas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Someone believes him a fraud.

Ideals: Artistic. Bonds: Attractive, Enemies, Nature. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Nicholas Hayhurst, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)8 (-1) 16 (+3)12 (+1)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp.


Social Check DCs


Bernard Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in a clean white cloak covering his clean studded leather. He wears a small hat to hide his balding. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He enjoys reading and quiet.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Unemployed

Voice: High pitched, excited

Attributes [hide]

Bernard Beitz, Male Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)13 (+1) 11 (+0)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Kyle Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of bastard swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His white hair is still thick. His hazel eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has all his life been fascinated with writing.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Kyle Marlee, Male Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 8 (-1)11 (+0) 14 (+2)15 (+2)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Violet garnet (600 gp). Iolite (70 gp). Obsidian (5 gp). Iolite (70 gp).


Social Check DCs


Emma Van Es, Female Human [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries with her a set of shortspears on her belt, each one with a emerald on the hilt. She has done her best to style her chestnut hair to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She snorts whenever she laughs or is feeling confident. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Engraver. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emma fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is currently in port desperately looking for someone to get her out; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Forgetful. Bonds: Slave, Job. Occupation: Engraver

Voice: Squeaky

Attributes [hide]

Emma Van Es, Female Human Paladin 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp.


Social Check DCs

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