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NPC Generator

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Advanced [show]


Cecily Kenley, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her white hair is cut jaggedly and amateurishly. Her brown eyes dart from person to person.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Cecily lived on a farm with her father, near the main road leading to a nearby town. She has had some formal singing training, and achieved minor success. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and wants to raise her children well

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Slave, Family. Occupation: Interpreter

Voice: Pronounces O like U

Attributes [hide]

Cecily Kenley, Female Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)11 (+0) 11 (+0)17 (+3)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp.


Social Check DCs


Gilbert Gresham, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. He has golden hair. His ears are large.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He takes great joy in being the best Marshal in town.

History: Born in the south to a Marshal, Gilbert learned a great deal about his father's area of expertise. Gilbert was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Job, Religious. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Gilbert Gresham, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Don Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His hair is chestnut and curly. He has several tiny ruby earrings on each ear.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Selfish, Hedonist. Bonds: Rich. Occupation: Roofer

Voice: Posh accent

Attributes [hide]

Don Dudley, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)14 (+2) 16 (+3)5 (-3)
Skills Arcana +5, History +5
Senses Passive Perception 13
Languages Common, Ignan, Orc
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. An abacus with copper, silver and gold markers (150 gp). A small bag of saffron. (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).


Social Check DCs


Solomon Carlton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear red clothing when he does not wear armor. His hair is black and curly. His hazel eyes dart from person to person.

Personality: He has always had a great fascination with Human culture. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Solomon studied abroad. His childhood dream was to be a Healer, but he was a colossal failure. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.

Motivation: He loathes his own lifestyle; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Racist, Depressed. Bonds: Family, Job. Occupation: Crown-heir

Voice: Middle-eastern accent

Attributes [hide]

Solomon Carlton, Male Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 17 (+3)8 (-1)
Skills Athletics +5, History +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs

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