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NPC Generator

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Advanced [show]


Avelina Berkeley, Female Human [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears a simple tan robe with black stripes complete with hood. Her head has been shaved. Her amber eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Avelina was raised in a hard working conservative environment. Like her mother and her sister before her, after school she went straight into learning to become a Spice Merchant. She tends to her Spice Merchant job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and she feels kind of lost in life

Flaws: Ugly, Depressed, Antagonistic. Bonds: Mentor, Job. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Avelina Berkeley, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)10 (+0) 15 (+2)7 (-2)
Skills Acrobatics +7, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. Emerald (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Giselle Merton, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 6'0". She has the majority of her body covered in plate, and her gloved hand is found clutching a dagger. She keeps her long silver hair kept up in a rat tail. Her ears are large.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Giselle abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. After a long history of fighting, Giselle and her spouse have recently divorced.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she wants to meet her childhood hero

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Giselle Merton, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 pp.


Social Check DCs


Rosamund Blakeley, Female Human [Permalink]

Personal [hide]

Description: She wears a white armored body suit, with a simple yellow line shooting up and back down. She is portly but not overly obese. Her silver hair is cut short. Her eyes, though not visible through her cowl, are amber.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is lazy, self-centered, vain, and jealous.

History: When she was but 3 years old her parents immigrated from the north. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the north, certain she would find work there.

Motivation: She is content; and to protect her home

Ideals: Opinionated. Flaws: Selfish. Bonds: Immigrant, Military. Occupation: Servant

Voice: Eastern European accent

Attributes [hide]

Rosamund Blakeley, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)17 (+3) 11 (+0)15 (+2)
Skills Athletics +3, History +6
Senses Passive Perception 10
Languages Common, Auran, Goblin, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Jocelyn Kelsey, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His whole body is exceptionally muscular. He has done his best to style his auburn hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 15th year, his parents were killed by a brigands raid, leaving Jocelyn alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away.

Flaws: Sensitive, Secretive. Bonds: Immigrant, Rich, Enemies. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Jocelyn Kelsey, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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