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NPC Generator

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Advanced [show]


Anselm Yorke, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a tan and black robe with the hood down. He wears his auburn hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up sword and armor he uses now. He has set out to sabotage the competition.

Motivation: To be a Painter again.

Ideals: Extrovert. Bonds: Attractive, Nature, Job. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Anselm Yorke, Male Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Athletics +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs


Heward Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a quarterstaff on his belt, and carries quarterstaffs. His white hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes are slightly larger than normal.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Someone believes him a fraud; and many illithids want him driven away

Ideals: Fighting. Flaws: Insane. Bonds: Adventurer, Religious, Enemies. Occupation: Actor

Voice: Smoker's lung

Attributes [hide]

Heward Stanton, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs


Bernard Marlee, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair and beard is wavy and long. His eyes are likewise amber.

Personality: He likes to make people angry or surprised. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted from career to career and currently works as a Apothecary.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Flaws: Antagonistic, PTSD. Bonds: Military, Job, Slave. Occupation: Apothecary

Voice: Booming voice

Attributes [hide]

Bernard Marlee, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)12 (+1) 8 (-1)11 (+0)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Banded agate (7 gp). Citrine (30 gp). Rich purple corundum (900 gp). Black opal (900 gp).


Social Check DCs


Everard Brandon, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. He wears his auburn hair down. This violet eyed northerner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Everard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a criminal king-pin and mafia family He worked as a nervous Detective and found it very stressful. Recently he has begun working with bootleggers and crooks.

Motivation: He desires power and/or immortality; and doesn't want to be a detective and was forced into it by his family

Flaws: Ugly. Bonds: Family, Criminal record, Job, Adventurer. Occupation: Detective

Voice: Uses sign language

Attributes [hide]

Everard Brandon, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)16 (+3) 14 (+2)16 (+3)
Skills Animal Handling +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item.


Social Check DCs

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